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What game have you modded the most? | PC Gamer - mooresblaway

What courageous take over you modded the most?

The Justice mod meets Skyrim Grandma
(Visualize quotation: Bethesda)

Skyrim is probably first for plenty of us (there are 66,500 mods for it on NexusMods alone), but if so what other have you modded to the hilt? Ingest you downloaded total overhauls for Meliorist Kings or Overall War games, expanded Stardew Valley and XCOM 2, or made Geralt in The Witcher 3 looking like Geralt in The Witcher 1?

Good lord, there are three more mods just to replace Geralt's inexperienced face with his terrible old one.

What game have you modded the virtually?

Here are our answers, plus whatsoever from our forum.

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Stevie Ward: I have modded The Sims 4 extensively. Most of my hardcore modding to hold the environments historically accurate for the stake I'm playing. E.g., Snowy Escape had a lot of modern objects in the world (can dispensers, ski shops) which I wanted removed, so I've been using The Sims 4 Studio to delete models in the backend of the more red-brick set dressings, as well as using a historical mod which removes virtually red-brick day buildings, lampposts and signage from the base game worlds.

Arsenic far as object and clothing overrides/additions go, my folder is currently at 22 GB, which is quite a lot I think. The results for historical gameplay (my current game is coif in the 1800s) are amazing. I also rename the neighbourhoods in the backend (Winderburg is currently helping American Samoa Washington, Sulani is now a fantasize kingdom and it was the Amalfi cost for a piece). It's been a substantial journey working KO'd how to survive all work, and none of IT would take in been possible without the incredible community of Sims modders who produce the most amazing things. I recovered someone made a Geralt vat and I'm blessed to confirm it is working splendidly, pass the scoop delight.

(Picture credit: Paradox)

Fraser Brown University: Despite the abundance of mods for them, I play most of my Paradox high-minded strategy games in their flavourer forms, but there's one exception: Stellaris. Paradox's approach is to throw every blank space trope into the mix at any rate (which I very much welcome), thus all the musician additions sit very nicely next to the official stuff. In my current game, I'm conquering the galaxy with fleets of weaponised moons, planets and even solar systems. The Decease Star seems quaint in equivalence.

Planetary Diversity and Gigastructural Engineering are both mustiness-haves for me, but Stellaris is also the source of one of my all-time favourite overhauls: Star Trek: New Horizons. What a treat. Information technology's the best Star Trek mod I've ever played, and probably the best Star Trek game, honestly. Wads of species have bespoke, show-elysian systems that cough up up each sorts of interesting scenarios, frequently introducing stuff that Paradox would eventually add to the main game themselves. Playing as the Borg or start inactive as Humans and working towards the Federation are just completely different experiences, way more soh than the deviation between the familiar custom species, and the modern is besides jam-packed with flavour. You can evening download custom UIs to match World Health Organization you're playing as, which is a swell refer. I love it to bits.

(Mental image mention: Euro Truck Simulator 2)

Andy Kelly: I've never modded Euro Truck Simulator 2 to play other than, because IT's basically faultless. But I have installed a hardly a visual tweaks to make the experience a trivial much realistic. There's a great mod that replaces all the fake in-game companies with real ones. So as an alternative of trucks with IKA BOHAG written unofficially, you'll see IKEA trucks. It's a small matter, but in a sim that's all about realism, IT elevates the experience quite an a bit.

Katie Wickens: I just chequered my Steam Shop subscriptions for Rimworld and I'm up to 129 mods. 99% of them have become so integral, it just feels incorrect acting flavouring forthwith. I had to cull a bunch then I could play multiplayer, simply I couldn't deal with how divergent it looked, let lonely how much functionality I had to sacrifice. I have since uninhibited my friends to play alone again, and am now back living within the safety device of my heavily-modded soothe zone. Seasoner was majuscule for the first 50 hours or so, but the mods are what pushed my play time complete the 300-hour mark.

Natalie Clayton: By virtue of having through with a bunch of the mapping and modding myself, I'd probably say IT's a thresh-up betwixt the trine big Seed sequels: Incomplete-Life 2 (and episodes), Portal 2 and Left 4 Deathlike 2. But outta those terzetto, the unrivalled I'd actually playwith mods is absolutely Left 4 Dead 2. Thither are some phenomenal custom campaigns out there, from Warcelona's European nation apocalypse to the stadium finish of Suicide Blitz. And while I'm too much of a mu for consistency to replace the survivors with velociraptors or change the tank into Barney the Dinosaur, swapping out L4D's flimsy arsenal for guns pulled straight out of Titanfall 2 is a zero-brainer.

(Image accredit: Modded aside Alek | Double by DokQZ)

Phil Savage: Yup, IT's Skyrim. The boring choice, merely it's sincere—even though my actual time fatiguedplaying Skyrim doesn't suggest that's the case. There's a factual expiation in picking out a bunch of mods, imagining the grand hazard they'll combine to create, and troubleshooting to get wise all running swimmingly—or just getting a mod tool to auto install an absurd 600 mods, riding altissimo on the thrill of someone else's effort.

But then, when the project is done, you repute your work and think, "Oh, ripe, yea, it's Skyrim." The fact that I'd already had my fill of Skyrim was wherefore I started modding it in the outset place. And it turns out a bunch of nice shaders, OR new quests, or tweaked combat, doesn't change the fact that—underneath it every—the fundamental game remains. Suchlike putting risen a newfound shelf, or the sudden attractive urge to standardise your MP3 file system, the pleasance of modding Skyrim is more about the process than the outcome.

(Image credit: Bethesda)

Jody MacGregor: A tie between Skyrim, which I'm still performin thanks to Legacy of the Dragonborn, and Morrowind. Being able to construct NPC look to a lesser extent like their heads are photos wrapped around cubes is a definite plus, and for replays I find all the cheaty stuff that speeds up leveling and adds fast travel are essential. I never did get any of the mods that promised to vex obviate drop-off racers to work, though.

From our forum

Pifanjr: I think Skyrim is the just game I've severely modded. I draw bored of most games far before I'd puzzle out involved in getting more content for them. The only else games I can even remember getting mods for are Europa Universalis III and Victoria 2, but merely because the friends I wreak those with prefer to play with mods.

(Image credit: 2K)

Brian Boru: Civ 4 is the important i, tried out a good few mods for it during my ~5 years acting information technology a lot. The modernistic I hold over installed is a UI modifier which literally swollen my playing time by years—decades really, since information technology's still very playable with this mod. It's the BAT/BULL mod, which I highly recommend to any Civ 4 player—IT doesn't alter gameplay, but removes a lot of tediousness by providing info to the player in a overmuch more friendly way. Information technology's a collection of a number of smaller mods, so I guess it's a modernistic pack.

I quit Far Cry 5 until I found the Resistivity mod, which gets rid of the objectionable capture sequences which occur 9-12 times in the game. Literally ready-made the game playable for me.

Other games I privation to rematch, I'll depend for a mod which provides the good stuff from the rootage—eg my latest is Sniper Specter Warrior 3 and its 'Unlock' mod to provide all weapons & accessories at start.

(Image reference: Bethesda)

Colif: Torchlight 2. I had to add extras as I played information technology for so prolonged base game was becoming boring. Okay, sure, I did have a few breaks over the 8 long time I played information technology. I victimized Synergies &adenylic acid; Atomic number 81 2 Essentials to add extras to the game. Like all young everything along top. Classes, maps, weapons, bosses, etc. I played game for 1300 hours so far so you can interpret why it got a bit samey after a patc.

Mainer: It's pretty walking between Skyrim, Fallout 4, & Fallout New Vegas. But I have to give the nod to Skyrim, followed closely by FO4, then FONV. Skyrim has become cosy adequate for me to fashionable, that my mod lists are immediately usually between 200-250 mods, and lasting. Every year there's new mods still coming out for a game from 2012, and more or less of them are truly amazing.

Sarafan: In reality I rarely modern games in a meaningful way. Usually I limit myself to things like Restitution Project for Fallout 2, but there were a a few exceptions. Fallout: New Vegas is among them. I used some patches to minimize crashes and stuttering, but the biggest change was the HD texture pack. And while I was satisfied with the visual aspect, the mod successful the game in essence unplayable due to frequent crashes. Straight the wildcat patches which supposed to help with this issue didn't make a visible change.

(Envision credit: Koei Tecmo)

Zloth: Dead or Spirited 5: Last Round. (Kudos to your JRPG knowledge if you recognize the gallon on the left over.)

XoRn: I doh recall having a clump of mods going when I played S.T.A.L.K.E.R. Clear Skies but it's been then long that I Don't even remember what they whol did. I guess TECHNICALLY I modded a bunch of CS-GO in the form of making my ain maps. I spent a yoke one hundred hours justified underdeveloped a competitive map before a hard drive died when I was updating it.

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Source: https://www.pcgamer.com/what-game-have-you-modded-the-most/

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